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Analysis of Animation Art Design Based on 3Dmax Technology

Identifieur interne : 000388 ( Main/Exploration ); précédent : 000387; suivant : 000389

Analysis of Animation Art Design Based on 3Dmax Technology

Auteurs : Jing Wang [République populaire de Chine] ; Ning Song [République populaire de Chine]

Source :

RBID : ISTEX:DB6C6178068AD941EC211C1DB565C65CED3103F0

English descriptors

Abstract

Abstract: The birth of computer technology has originally no connection with art design, and the development of the times, it shows the computer technology to the modern animation art design which is particularly important. How to make not fluent “the beautiful” computer technology is better for the animation design services that is the focus of this paper. Using the theory of historical and modern esthetics and using the knowledge of symbol esthetics and system design, to carry on the in-depth analysis of classic animation design case from symbol characteristics and cultural connotation. On this basis, to create the game character archer Helena based on the 3Dmax technology, the role of modeling element is symbolic that describes the design elements in the extraction of role modeling, using art symbol esthetics methodology. In the animation design, character design is abstracted into the symbol design, animation design theory analysis, and practice operation based on 3Dmax technology will be innovative and realistic significance.

Url:
DOI: 10.1007/978-3-642-35419-9_87


Affiliations:


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Le document en format XML

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<div type="abstract" xml:lang="en">Abstract: The birth of computer technology has originally no connection with art design, and the development of the times, it shows the computer technology to the modern animation art design which is particularly important. How to make not fluent “the beautiful” computer technology is better for the animation design services that is the focus of this paper. Using the theory of historical and modern esthetics and using the knowledge of symbol esthetics and system design, to carry on the in-depth analysis of classic animation design case from symbol characteristics and cultural connotation. On this basis, to create the game character archer Helena based on the 3Dmax technology, the role of modeling element is symbolic that describes the design elements in the extraction of role modeling, using art symbol esthetics methodology. In the animation design, character design is abstracted into the symbol design, animation design theory analysis, and practice operation based on 3Dmax technology will be innovative and realistic significance.</div>
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